Wednesday, 29 March 2017

Straight Ahead - Lamp jump


This week we were looking at the straight-ahead method of animating, which included planning how I wanted the lamp to jump and then animating every frame that the components moved on instead of just using key frames. This was sort of challenging at first due to me being used to setting key frames and then editing the timing/ easing between the frames within the graph editor, but then I was able to just follow the reference video we had and with the help of some other tools (motion trail and shadowing). By using these additional tools, I was able to see what path the objects were taking and I then used it to create a smoother arc for the transition between the frames, which allowed me to make this good animation. The animation might be smooth, but some areas seem a bit off especially with the jump itself and this could have been improved by making the anticipation last a little longer so that you can see the character prepare for the jump before doing it. Overall, I understand that straight ahead allows you to plan and think about the arcs of the animation a bit more and that it can help to make an animation better.

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