This week we were looking at the straight-ahead method of
animating, which included planning how I wanted the lamp to jump and then animating
every frame that the components moved on instead of just using key frames. This
was sort of challenging at first due to me being used to setting key frames and
then editing the timing/ easing between the frames within the graph editor, but
then I was able to just follow the reference video we had and with the help of
some other tools (motion trail and shadowing). By using these additional tools,
I was able to see what path the objects were taking and I then used it to
create a smoother arc for the transition between the frames, which allowed me
to make this good animation. The animation might be smooth, but some areas seem
a bit off especially with the jump itself and this could have been improved by
making the anticipation last a little longer so that you can see the character
prepare for the jump before doing it. Overall, I understand that straight ahead
allows you to plan and think about the arcs of the animation a bit more and
that it can help to make an animation better.
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