This week we were tasked with animating a ball with a tail
jumping onto a platform and this included some secondary action. This was quite
challenging due to me having to animate the different joints on the tail
section and some of them had different keyframes on the timeline and so if I
was to go back to change one at a certain point, it would look different when
it got to the next keyframe. But, I was able to get there in the end to
complete the ball animation as if it had a functioning tail, which I think
turned out well overall and showed some fluidity with the movements. I like
that I was able to give the ball some characteristics as it prepares to jump up
and with the flowing motion of the tail as it snaps to the ground whilst the
ball jumps. I could have given the ball some additional secondary action after
it landed, because it sort of looks like it just stops and then I think the
tail could have been improved by using the graph editor to make it vary in the
speed of its movements.
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