Wednesday, 22 March 2017

Arks - Ball jump

This exercise was mostly to do with arks and making sure the ball has a realistic ark as it travels to the other side, but there was also some squash required which touched upon some anticipation. This was a snappy bounce that slowed down as it got to the middle point of the jump and then eased back out as it landed. I feel like I was able to get the right timing within the animation, which included a believable projection of the ball jumping at an angle and had some form of the other principles. But, I could have improved on this animation by rotating the ball before/ after it jumps which would have made it into a character that prepared to jump and had some follow through as it landed and rolled forward a little. As I was doing this animation, I found that I projected the ball’s jump too low and then I was able to change it so that the ark was more realistic as it jumped and therefore I was able to understand the usefulness of arks within an animation like this one.

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