Sunday, 23 April 2017

Follow Through and Overlapping Action - Cape on ball

This is an animation for follow through and overlapping action and the animation turned out well, since I had edited the different frames and checked that the motion trail worked accurately for the projection of the ball. I found this task a bit tedious to work with as first because of the number of attributes that I had to look into to get everything to start working the way I wanted them to, and due to the cape moving in the wrong way on different frames. But, I feel like I was able to get a grip on what attributes I needed to key on the frames and to make it look realistic according to the trajectory and distance of the ball jumping. This animation could have been improved by making the ball stay in the peak of its first jump a bit longer due to it dropping quite quickly and then slows down after bouncing, so this would have made it more natural. Also, the diving board seems to bounce back into place a bit too fast, which is something I would change by moving the keyframes. Although there are some small details that could be improved, this animation turned out better than I expected and therefore I was able to use the two-part principle efficiently to make the movements of the cape appear accurate.

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