This is an animation for follow through and overlapping
action and the animation turned out well, since I had edited the different
frames and checked that the motion trail worked accurately for the projection
of the ball. I found this task a bit tedious to work with as first because of
the number of attributes that I had to look into to get everything to start
working the way I wanted them to, and due to the cape moving in the wrong way
on different frames. But, I feel like I was able to get a grip on what
attributes I needed to key on the frames and to make it look realistic according
to the trajectory and distance of the ball jumping. This animation could have
been improved by making the ball stay in the peak of its first jump a bit
longer due to it dropping quite quickly and then slows down after bouncing, so
this would have made it more natural. Also, the diving board seems to bounce
back into place a bit too fast, which is something I would change by moving the
keyframes. Although there are some small details that could be improved, this
animation turned out better than I expected and therefore I was able to use the
two-part principle efficiently to make the movements of the cape appear accurate.
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