For this task, we were required to use the graph editor to
help aid in the animation of these two balls bouncing. Like the 2D flipbook
version, I created an animation of two ball bouncing (realistic and cartoon-ish) and
I was able to practise what I gained from the graph editor tutorial. The
animation turned out very well, with some good use of timing with the two types
of balls and the spacing between them that differentiate their types. I can’t
help but feel like the realistic ball, on the left, lands a bit quick and is as
if it’s being pulled down towards the end. Although this is a minor thing, I
will certainly use what I’ve learnt in this exercise to aid me in future animation
work and to improve a little on the timing. So, this task gave me the
opportunity to develop the animation I made on the flipbook into a 3D animation
in Maya and it allowed me the chance to learn how to use the graph editor to
help with my animations.
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