Wednesday, 15 February 2017

Squash and Stretch - Bouncing ball and dinosaur

This week’s exercise involved us animating a ball, quite like the previous exercises, and dinosaur bouncing with the same timing. I first started with the ball, since I’ve done it before, which was quite hard to get the pause as it hits the bottom and this was required for me to add the exaggeration to it. So, I was able to get some help of how I could overcome this issue and then I found it easier to get the effect I wanted. I feel like after some tweaking of the key-frames within the graph editor, I was able to get a simple exaggerated bouncing ball that works well when looped and it is pretty accurate according to the video reference. After, I then worked on the dinosaur and this object was hard to animate due to there being separate components to animate from the dinosaur’s body. But, I changed different key-frames around and used the graph editor to make the motion of its more natural. I think that the poses and key-frames are correct, but there are some parts that don’t have enough ease for the movements to flow into each other and I could improve on this. For my first time animating a model with basic characteristics, I am happy with the result of my animation and this has taught me more about how to use key-frames and the graph editor to make a movement more realistic.

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