This week’s exercise involved us animating a ball, quite like
the previous exercises, and dinosaur bouncing with the same timing. I first
started with the ball, since I’ve done it before, which was quite hard to get
the pause as it hits the bottom and this was required for me to add the exaggeration
to it. So, I was able to get some help of how I could overcome this issue and
then I found it easier to get the effect I wanted. I feel like after some
tweaking of the key-frames within the graph editor, I was able to get a simple exaggerated
bouncing ball that works well when looped and it is pretty accurate according
to the video reference. After, I then worked on the dinosaur and this object
was hard to animate due to there being separate components to animate from the
dinosaur’s body. But, I changed different key-frames around and used the graph
editor to make the motion of its more natural. I think that the poses and
key-frames are correct, but there are some parts that don’t have enough ease for
the movements to flow into each other and I could improve on this. For my first
time animating a model with basic characteristics, I am happy with the result
of my animation and this has taught me more about how to use key-frames and the
graph editor to make a movement more realistic.
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