Graph editor tutorial: https://www.youtube.com/watch?v=rIAtflgHUMY
This tutorial goes through the uses of the graph editor and
what some of the main buttons do to the animation you have made. The reason why
I think this is a good tutorial is because it is easy to follow the instructor
through the video and he explains each command he does in order for viewers to
understand what’s going on. For example, he commented on the use of the
tangents that are on the key frame points and these can help you to ease in/out
from one point to another (this would be an auto tangent, others include linear
and step tangents). This is very useful for how fast or slow you might want an
object to reach the next translated point and for also how fast or slow you
want the object to move from the previous keyframe.
To put this into practice, I thought I would make a simple
ball bouncing animation within Maya and for this I used a different tutorial: https://www.youtube.com/watch?v=gfzQMv8naYk.
This follows the basic guide to the graph editor like the other tutorial and I
used both to help me to get a better understanding of how to animate a ball
bouncing using the graph editor. With this, I was able to make a simple animation
video (with the help of Adobe After Effects to compile it together) and a
better understanding of the graph editor.
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