Monday, 30 January 2017

Graph Editor Tutorial

This tutorial goes through the uses of the graph editor and what some of the main buttons do to the animation you have made. The reason why I think this is a good tutorial is because it is easy to follow the instructor through the video and he explains each command he does in order for viewers to understand what’s going on. For example, he commented on the use of the tangents that are on the key frame points and these can help you to ease in/out from one point to another (this would be an auto tangent, others include linear and step tangents). This is very useful for how fast or slow you might want an object to reach the next translated point and for also how fast or slow you want the object to move from the previous keyframe.

To put this into practice, I thought I would make a simple ball bouncing animation within Maya and for this I used a different tutorial: https://www.youtube.com/watch?v=gfzQMv8naYk. This follows the basic guide to the graph editor like the other tutorial and I used both to help me to get a better understanding of how to animate a ball bouncing using the graph editor. With this, I was able to make a simple animation video (with the help of Adobe After Effects to compile it together) and a better understanding of the graph editor.


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