My flipbook animation included two different types of balls bouncing
on the floor, where the cartoon ball is on the left and the realistic ball is
on the right. I tried my best to capture these two bouncing balls in a simple
way and I also touched upon the ‘squash and stretch’ technique with some use of
exaggeration for the cartoon version. Trying to use my mouse to draw everything
on the different frames was a bit of a challenge, but I just kept it simple enough
for the viewer to see what was happening and used the basic tools that were
available. Looking back at the animation, both balls bounce quite accurately to
how they would n a cartoon/ real life; but, the speed of the bounce could have
been more precise by increasing when it bounced back and slowing down as it
reached the top. Although this was just a simple task, changing the timing with
the balls would have made the animation better. Therefore, this activity has
helped me to understand the techniques to use when animating a ball bouncing,
whether it includes cartoon-ish or realistic physics, and I have knowledge of what
I can do to make it better in the future.Monday, 30 January 2017
Flipbook Animation
Flipbook Animation here: http://www.benettonplay.com/toys/flipbookdeluxe/player.php?id=540786
My flipbook animation included two different types of balls bouncing
on the floor, where the cartoon ball is on the left and the realistic ball is
on the right. I tried my best to capture these two bouncing balls in a simple
way and I also touched upon the ‘squash and stretch’ technique with some use of
exaggeration for the cartoon version. Trying to use my mouse to draw everything
on the different frames was a bit of a challenge, but I just kept it simple enough
for the viewer to see what was happening and used the basic tools that were
available. Looking back at the animation, both balls bounce quite accurately to
how they would n a cartoon/ real life; but, the speed of the bounce could have
been more precise by increasing when it bounced back and slowing down as it
reached the top. Although this was just a simple task, changing the timing with
the balls would have made the animation better. Therefore, this activity has
helped me to understand the techniques to use when animating a ball bouncing,
whether it includes cartoon-ish or realistic physics, and I have knowledge of what
I can do to make it better in the future.
My flipbook animation included two different types of balls bouncing
on the floor, where the cartoon ball is on the left and the realistic ball is
on the right. I tried my best to capture these two bouncing balls in a simple
way and I also touched upon the ‘squash and stretch’ technique with some use of
exaggeration for the cartoon version. Trying to use my mouse to draw everything
on the different frames was a bit of a challenge, but I just kept it simple enough
for the viewer to see what was happening and used the basic tools that were
available. Looking back at the animation, both balls bounce quite accurately to
how they would n a cartoon/ real life; but, the speed of the bounce could have
been more precise by increasing when it bounced back and slowing down as it
reached the top. Although this was just a simple task, changing the timing with
the balls would have made the animation better. Therefore, this activity has
helped me to understand the techniques to use when animating a ball bouncing,
whether it includes cartoon-ish or realistic physics, and I have knowledge of what
I can do to make it better in the future.
Labels:
2D animation
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