This week we were looking at the straight-ahead method of
animating, which included planning how I wanted the lamp to jump and then animating
every frame that the components moved on instead of just using key frames. This
was sort of challenging at first due to me being used to setting key frames and
then editing the timing/ easing between the frames within the graph editor, but
then I was able to just follow the reference video we had and with the help of
some other tools (motion trail and shadowing). By using these additional tools,
I was able to see what path the objects were taking and I then used it to
create a smoother arc for the transition between the frames, which allowed me
to make this good animation. The animation might be smooth, but some areas seem
a bit off especially with the jump itself and this could have been improved by
making the anticipation last a little longer so that you can see the character
prepare for the jump before doing it. Overall, I understand that straight ahead
allows you to plan and think about the arcs of the animation a bit more and
that it can help to make an animation better.
Wednesday, 29 March 2017
Wednesday, 22 March 2017
Arks - Lamp character
For the second exercise, we were tasked to animate the lamp
character to push the ball and have some follow through as it goes back to its
original position. To make the lamp have a characteristic feel, I thought I
should make it look down at the ball and then to see where it wants to hit it
towards, which it then does and then sees where it’s gone as it goes back to a
resting position. I feel like the ark that was created was well done as the
lamp hits the ball, but I could have made it more round so that it doesn’t feel
like it’s moving to a certain point and then changing directions. Then, the
string on top of the head was okay up to the part near the end and I think it
snapped backwards too much or came back up too quickly and could have been
improved on by using an ease in or out effect. One thing I wanted to do was to
animate the lamp base to move, as the rest of the body does, so that it isn’t so
static. But, I was happy with the final animation overall and this has also
taught me more about how to use arks within an animation more effectively.
Arks - Ball jump
This exercise was mostly to do with arks and making sure the
ball has a realistic ark as it travels to the other side, but there was also
some squash required which touched upon some anticipation. This was a snappy
bounce that slowed down as it got to the middle point of the jump and then
eased back out as it landed. I feel like I was able to get the right timing
within the animation, which included a believable projection of the ball jumping
at an angle and had some form of the other principles. But, I could have
improved on this animation by rotating the ball before/ after it jumps which
would have made it into a character that prepared to jump and had some follow
through as it landed and rolled forward a little. As I was doing this
animation, I found that I projected the ball’s jump too low and then I was able
to change it so that the ark was more realistic as it jumped and therefore I
was able to understand the usefulness of arks within an animation like this
one.
Wednesday, 15 March 2017
Secondary Action - Ball with tail
This week we were tasked with animating a ball with a tail
jumping onto a platform and this included some secondary action. This was quite
challenging due to me having to animate the different joints on the tail
section and some of them had different keyframes on the timeline and so if I
was to go back to change one at a certain point, it would look different when
it got to the next keyframe. But, I was able to get there in the end to
complete the ball animation as if it had a functioning tail, which I think
turned out well overall and showed some fluidity with the movements. I like
that I was able to give the ball some characteristics as it prepares to jump up
and with the flowing motion of the tail as it snaps to the ground whilst the
ball jumps. I could have given the ball some additional secondary action after
it landed, because it sort of looks like it just stops and then I think the
tail could have been improved by using the graph editor to make it vary in the
speed of its movements.
Tuesday, 7 March 2017
Follow through and Overlapping action - Hammer
This week, we were looking at follow through and overlapping
action within an animation and this exercise required me to animate a hammer
swinging from one side to another. In this exercise, I started off with a good-looking
animation for the hammer and the spring on the top of it, but I had to change a
few things around for it to be looped and for the timing to look right. Once I
got the right look I wanted, I just ended up tweaking the graph editor to allow
the spring/ hammer to have the right follow through and for the overlapping
action. I am proud of the work I have made due to the spring following the
force of the hammer as it swings to the other side and the overlapping bounce
that’s caused by the swing too. Overall, I think that I have successfully completed
the task very well according to the animation principles we were looking at and
if I was to do it again, I would probably increase the timing a little bit so
that the viewer can catch the motion of the hammer as it swings.
Wednesday, 1 March 2017
Anticipation - Diving into pool
This diving pool animation challenged me to get the right
sort of look and I wanted to characterise the ball so I made it bounce a couple
of times before diving into the pool. The part that I think I got most accurate
is the diving board as the ball bounces on/ off it and the ripple that’s caused
by the ball character’s final jump. I feel like this gave it a more realistic
look that feels right even though it’s exaggerated and I was also able to fit
in some anticipation just before the ball bounces one last time. Also, the
timing was good for the audience to see that the character is preparing to jump
off the diving board and to then use up some of the frames to show anticipation
before it jumps. Overall, I think that this animation is quite well done in the
aspect that you can tell what’s happening in the scene and that you can see the
subtle anticipation I added to it. If I was to do this again, I would animate
the rotations of the ball so that it’s characteristics is more believable when
it jumps forwards and when it’s falling into the pool.
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